﻿// Information for every DLL

#region Using directives

using System.Reflection;
using System.Runtime.CompilerServices;

#endregion

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("KEngine (http://github.com/mr-kelly/KEngine)")]
[assembly: AssemblyDescription("KEngine - Asset Bundle Framework for Unity3D")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Kelly")]
[assembly: AssemblyProduct("KEngine Unity3D AssetBundle Framework")]
[assembly: AssemblyCopyright("Copyright @ Kelly<23110388@qq.com> 2015-2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("3.0.*")]
